![]() After the 2nd fail, then have it downgrade. Lastly, add a 1 fail safety onto your keystone so that if you get a toxic leaver, or a dc, your key doesn’t downgrade and you can run it again. Add a cool transmog set to 3 or 3.2k IO, because currently there’s no reward for going past your +20 portals besides a title that is unrealistic for anyone not in an organized push group. Delete augmentation from the game as well if they can’t balance it in any other way than being required. Bring back the season affixes and scrap 1 of the 2 generic ones so it would be either Fort/tyran with the seasonal and 1 other affix. I’d be willing to bet there would be a rise in high m+ pushing again if they changed the m+ title to be too 0.1% per spec as opposed to overall to incentivize more off meta play. They are just so lazy and all feel the same. We have 4 on death affixes, incorp and afflicted which are left to healers constantly, and entangling, storming, volcanic being a “move from this circle or lose control of your character”. Sure 1 or 2 affixes that are triggered on death is fine, but 4? Like common. Adding stuff like afflicted and incorporeal, while also still having lame on death affixes like bolstering, sanguine, bursting, and spiteful is just annoying considering now the majority of the time the hard part of dungeons is when you’ve already killed the mobs within it which makes no sense. Losing the seasonal affixes which were typically way more fun compared to the normal affixes plays a part as well. Subscribe to the platform to get access to quality movies and TV series, including Netflix Originals. Another aspect is 4/8 of the dungeons each season now are recycled old dungeons people have already spent years playing. Never Have I Ever Season 3 is available to watch on Netflix. I think it’s more of a combination of horrible class balance with such a defined meta, the lack of healers due to the difficulty compared to previous xpacs, dps having a harder time getting invites because aug has taken a dps spot when it was already hard enough getting into groups. I mean, the cap for gear was +15s up until this xpac, I truly don’t believe the easier gearing system now is what’s causing people to abandon the m+ wagon. Getting groups for anything above a 20 are slim pickings compared to the endless list of possible runs above a 20 you would see in legion/BFA/SL. Now I get that’s not the “majority” of people, and the actual majority do m+ just for the gear/vault… but since I’ve been doing m+ back in legion, I’ve never witnessed a bigger drop off in the amount of people pushing above a 20 as I have this xpac. There is no reward for pushing past 20s, yet there been hundreds of thousands of runs done which tells you people aren’t just in it for the gear. I’m talking the ones who actually push score and play WoW purely for m+. I’m not talking about your typical player who logs in to play m+ with their only incentive being to fill their vault. People got their gear and stopped doing keys, and the upgrade system made it faster, so people stopped doing keys even sooner, this season
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